We are excited to announce the launch of our newest course: 3D sculpture with ZBrush!
This course is a complete, step-by-step introduction to digital sculpting in ZBrush, taking you from your first references and basic shapes to a refined, organized, animation-ready 3D asset.
Whether you’re completely new to ZBrush or looking for a more structured way to improve your sculpting skills, the course gives you a clear, practical workflow based on a complete project rather than disconnected tools and exercises.
Release date: Thursday September 24, 2026Launch price: $67 for the first 3 days (ends Sunday, September 27 at 11:59 pm ET).Discount code at checkout:BLOOP
After that, it goes up to $97 and stays there.
Why this ZBrush course?
ZBrush is an incredibly powerful sculpting tool, but getting started can be overwhelming.
This course is designed to make that process much more accessible. You’ll start with the interface, navigation, brushes, Dynamesh, sub tools, and project organization before gradually moving into shape design, proportions, material studies, refinement, and production preparation.
Instead of simply learning what each tool does, you’ll learn how and when to use it as part of a complete sculpting workflow.
You’ll also explore the thinking behind creating professional assets: how to collect useful references, break down complex objects into simpler shapes, create functional components, and consider how a model may eventually need to move or animate.
Key learnings
- Navigate ZBrush with confidence using essential sculpting tools, brushes, sub tools, and Dynamesh.
• Create stronger designs by collecting effective references, proportions, silhouettes and form language.
• Develop clean primary and secondary shapes before moving on to finer sculpted details.
• Create separate functional components keeping in mind motion and animation requirements.
• Sculpt compelling stylized materials using a variety of handy brush techniques.
• Refine, clean and organize your sculpture for final production and export.
What is part of ZBrush 3D sculpture?
Compilation of references and anatomy: Learn how professional artists collect and analyze references, looking at proportions, shapes, materials, mechanical details, and anatomy to create a solid visual foundation before beginning to sculpt.
Getting started with ZBrush: Get comfortable with ZBrush’s interface, navigation, sub tools, Dynamesh, project organization, and essential brushes including Move, Clay Buildup, Smooth, and Dam Standard.
Blocking your sculpture: Begin building the main shapes while focusing on proportions, silhouette, shape language, and overall structure before adding smaller details. You will also start to think of the model as a collection of separate parts rather than one solid object.
Creation of functional parts: Learn how to separate your sculpture into individual components using masking, Extract, Inflate, 3D Gizmo, and Hidden Split, while considering how those parts might eventually move and function in animation.
Sculpt materials and refine design: Explore techniques for creating believable stylized surfaces while developing secondary forms, material transitions, legibility, and design hierarchy. You’ll work with tools including Dam Standard, Clay Buildup, Orb Cracks, Trim Dynamic, HPolish, Pinch, and Smooth.
Preparing your asset for production: Finish by cleaning and organizing the model using ZRemesher, PolyGroups, Decimation Master, Gizmo 3D, and other production-focused techniques, preparing the entire asset for export.
Create a complete 3D sculpting workflow
By the end of the course, you will have developed a solid foundation in ZBrush while gaining a better understanding of how 3D assets are designed and prepared for animation pipelines.
You will also end up with a portfolio-quality sculpture that brings together form, materials, functionality and production-focused thinking.
Ready to get started?
If you want to learn ZBrush through a hands-on, project-based workflow, 3D sculpture with ZBrush It’s a great place to start.
It’s beginner-friendly, practical, and designed to take you from your first block to a refined, production-ready 3D asset.
