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2014’s Alien: Isolation remains one of the scariest and most anxiety-inducing games I’ve ever played, largely due to its intelligent and highly adaptable Xenomorph, which relentlessly pursues you in the narrow hallways of the main campaign. The idea of an even more intelligent and aggressive stalker in Alien: Isolation 2 has haunted me since the sequel was announced a few months ago, and now that assumption has been explicitly confirmed in detail by some of the core developers working on the game. Yes, that’s right, Alien: Isolation 2’s Xenomorph will make the alien from the first game look like child’s play, according to the developers.
One of the big evolutions of the sequel compared to the first game are the new outdoor environments. The first Alien: Isolation takes place entirely from the Sevastopol space station, but the sequel will have some outdoor sequences where weather phenomena like rain and hail will present their own unique challenges. And yes, the alien will also follow you outside and use the weather changes to its advantage.
According to art director Ana Sopikova, you’ll face the Xenomorph in outdoor areas that are “maybe 10 times larger” than the claustrophobic Sevastopol station. This isn’t a huge surprise given the space station’s intentionally narrow explorable rooms, but I’m extremely curious to see how the Xenomorph moves in more open environments. “Now it will be even smarter, it will react better to the player, it will react to all new elements, devices and tools,” says Sopikova.
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Expanding on that, the game’s lead designer, James Green, says that “the creature won’t stop hunting you when you go outdoors. It will use the fact that the outdoors are exposed to hunt you more aggressively. It will use the weather to conceal its movements. It will have new things it can learn about the original game. It will change its behavior with each encounter, so that every time you confront the alien you won’t be able to use the tricks you used last time, whether indoors or outdoors.”
I have a fully documented affliction that forces me to play extremely scary games despite being a complete coward, but I really wonder if the developers of Alien: Isolation 2 are considering whether a game might be scary or stressful to a point that might drive some players away (a former Creative Assembly writer has said that the studio was concerned that the first game would be “too scary”). Capcom struck a perfect balance with the Grace and Leon sections of Resident Evil Requiem, alternating breathless horror with cathartic action at the right moments, while Resident Evil 7 is too much for me at times.
If Alien: Isolation 2 is as relentlessly tense as the first game but with an even smarter Xenomorph, I can’t imagine I’ll be able to play it for more than an hour straight without a break. At the same time, it’s very difficult for a horror fan to complain that a game is too scary, but I guess I did, preemptively anyway.
It’s Halloween! What better way to celebrate than to play some of the best horror games never done.