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2000 AD Prog 2503 is now available!

Comics

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ATTENTION, LAND – 2000 AD Program 2503 is now available!

I am the Mighty Tharg, the Betelgeusian brainiac at the head of this circuit-breaking weekly!

Put aside mundane and everyday matters, Terrans, because once again it is time to transport your imagination to the worlds impacted by the future of the largest comic book in the galaxy.

We’re fully immersed in the fall assault: Dredd, Azimuth, Durham Red, Herne & Shuck and Ghosted are pumping at never-before-seen levels of excitement, and with reports reaching me that the landmark Prog 2500 has completely sold out on the 2000 AD online store, I’m guessing quite a few of you Squaxx have come along for the ride!

If you’re a new reader just joining, perhaps less familiar with the methods of Thrill-power, how do I summarize the year 2000 AD? What best describes the experience of consuming my Mighty Organ every seven days? After all, there’s a reason the anthology is still here, almost fifty years since its release.

I’d say what this scrotnig title offers is a shock to the system: whether it’s the stunning art, the nerve-racking stories, or the general buzz of energy running through it, it’s electric!

2000 AD Prog 2503 is available now at all good newsstands and comic shops, as well as digitally on our web and app store!

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Cover art: Stewart K. Moore

Screenplay: Rob Williams and Arthur Wyatt / Art: Henry Flint / Letters: Annie Parkhouse

JUDGE DREDD // THE NEW FUTURE, Part Three

Megacity One, 2148 AD Home to over 300 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant and only judges, empowered to deliver instant justice, can stop total anarchy. The toughest of all is JUDGE DREDD: he is the Law! Judge Maitland tried to reduce crime through social programs and was surprisingly murdered…


Screenplay: Dan Abnett / Art: Tazio Bettin / Colors: Matt Soffe / Letters: Simon Bowland

AZIMUT // HOW TO TRAIN YOUR DAGON, part four

Welcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by a New Flesh aristocracy, such concepts of life, death, and bodily forms are fluid. Anyone can take any form, if the imagination can conceive it. A stranger came to town, none other than Ramone Dexter, and revealed that Azimuth is, in fact, Downlode rebuilt by a rogue artificial intelligence…


Screenplay: Alec Worley / Pencils: Ben Willsher / Letters: Simon Bowland

DURHAM RED // HUNGER CITY, part four

End of the 22nd century. Of all the mutants who have operated as search/destroy agents, perhaps the most feared is the vampire DURHAM RED, who requires blood to survive. Distrustful of both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation preceding her and often takes jobs outside the Galactic Crime Commission…


Screenplay: Guy Adams / Pencils: Megan Huang / Letters: Simon Bowland

GHOST // BOOK TWO, PART FOUR

Kinshasa, capital of the Democratic Republic of the Congo, the distant future. One of the fastest-growing megacities in the world, the metropolis is now a walled urban world, so vast and divorced from the rest of the planet that it is practically its own kingdom. The young citizen Benu found herself neurally connected to a soldier fighting an alien war, but upon fleeing the city, she discovered that the war was being fought outside the wall…


Screenplay: David Barnett / Pencils: Lee Milmore / Colors: Quinton Winter / Letters: Annie Parkhouse

HERNE & SHUCK // ASSAULT ON THE STONE, part four

The United Kingdom. Herne solves problems and hires help for many different magical factions. Accompanied by Shuck, a demon in the form of a dog, he travels the country looking for work wherever he can, whether it be an exorcism or a rescue. He was recently tasked with saving young Carys from ritual sacrifice and has become an enemy of the organization known as St Michael. Now they have her again and Herne must lead a rescue…

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