...

Weird Science DC Comics: Green Lantern Corps #14 Review: Team Rainbow Forms for a Bold Twist


  • Written by: Morgan Hampton

  • Art by: Fernando Pasarín, Oclair Albert

  • Colors by: Arif Prianto

  • Letters from: Dave Sharpe

  • Cover art by: Pasarin, Oclair Albert, Arif Prianto (cover A)

  • Cover price: $3.99

  • Release date: March 11, 2026

Green Lantern Corps #14 (DC Comics, 3/1126): Writer Morgan Hampton and artists Fernando Pasarín and Oclair Albert release “Born Again?” by Guy Gardner. arc, where Guy, now Allsight, sees reincarnated emotional entities and assembles a rainbow team for a search in the forbidden sector amid the Corps’ personal drama. Kinetic execution with clever banter and solid visual impact make for a fun pivot, although it requires a lot of setup; Verdict: Worth reading for Lantern fans.

First impressions

You dive straight into Guy Gardner’s arrogant narration at his Allsight temple on Oa, where visions of baby emotional entities flood his mind after his time in the King Omega tournament. The track combines cheeky humor with cosmic stakes in a way that crackles with immediate energy and drags you into this strange new status quo. Pasarín and Albert’s crisp inks and dynamic designs make every disciple bow and psychic ping feel alive, kinetic shadows playing across Guy’s smug face as Narf drags him toward Jessica Cruz, setting a tone that’s equal parts irreverent team setup and looming threat. That impulse emerges through John Stewart’s tense domestic dispute with Katma Tui. The raw emotional beats hit hard before Korugar’s street-fighting spectacle erupts, leaving you tingling with the promise of Lantern’s multicolored mayhem, but finding that the deliberate pacing accelerates rather than explodes.

Summary

Coming off of issue #13, where Fatality confronted Enquar in his water world, read John’s mind, hesitated in the midst of shared loneliness, and then compassionately rallied the Lanterns to trap the entity’s essence in a necklace for his forced rehabilitation after channeling Mogo’s energy and navigating volcanic dangers, this issue #14 shifts hard into Guy Gardner’s post-tournament glow as Allsight, seeing baby emotional entities as John repairs the barriers with Katma. and Jessica pushes a rainbow recovery team into a forbidden space, setting up hunts for larger entities without a thought for the previous victory.

Plot Analysis (SPOILERS)

Guy Gardner chronicles his rise as an Allsight at Oa’s Allsight Temple on Malaqyte, tormented by psychic visions of reincarnated baby emotional entities linked to his Omega King alpha energy, prompting Jessica Cruz to task him with assembling a team of multicolored Lanterns to recover them for power from Oa’s lost battery. Narf escorts the reluctant prophet to the Prime Precinct, where Guy recruits Razer, Yrgba Cynril with Iroque, Sinestro, Ellie Stewart and Larfleeze for a stealth mission to Biot of Sector 3601 after the pleas of the baby Proselyte. Meanwhile, John Stewart deals with Katma Tui’s frustrations over his hero’s absences during recent crises such as Enquar’s defeat in their prairie home, and agrees to accompany her to vibrant New Korugar under the rule of the children of Sinestro.

In Korugar, Soranik Natu returns as a healed healer, volunteering for Boqra’s street fights and demolishing Terrorfist, only to have Parallax possess her, feeding on John’s fear and pain during their confrontation until she agrees to bond with him. Guy’s trio land on a seemingly rebuilt Biot, feeling raw, unfiltered compassion, but Proselyte signals danger when Manhunters, now feeding on compassion, ambush them with overwhelming force, declaring no jurisdiction in forbidden space and preparing to kill as the cliffhanger.

​

Writing

Hampton masterfully leads the issue like a launching pad, weaving Guy’s irreverent narrative through temple worship, team building, and interstellar jumping with rapid momentum that builds urgency without rushing the reveals. The dialogue authentically crackles across the board, the “Three-six-zero-one!” from Guy. chants that hit like barbs amid Larfleeze’s complaints and Razer’s stoicism, while Katma’s raw venting against John adds thematic depth to the imbalance between the hero and John’s personal life.

The structure shines in subplots—Korugar’s Boqra ritual explodes in Parallax’s possession with a forceful escalation that links the fearful entity’s hunger to Natu’s healing arc—though the ensemble jokes occasionally crowd out quieter beats like John’s auditory growth. Hampton nails the Lantern mythos, feeding thematic resonance into emotional balance without big exposition, delivering a cohesive flow that sets up epic hunts while honoring the chaos of the Corps as a whole.

Art

Pasarín and Albert offer crisp clarity in the designs, Guy’s temple sequences flowing seamlessly from large crowds of worshipers to intimate psychic visions of babies with jagged panel edges that cut through the tension like ring constructions, expressions appearing in Allsight’s smug smiles and Narf’s daring escort stare. The composition elevates each beat, the grasslands of Oa framing John’s dispute in open pastoral expanses that narrow claustrophobically during the arguments, colorist Arif Prianto’s vibrant greens and golds shifting moodily to the neon glows of Korugar street fights beneath fiery oranges.

The visual storytelling creates brilliant synergy with the narrative, Boqra’s fight panels kinetically spiral from the takedowns of Natu to the eruption of Parallax with shadowy tendrils and fear-warped faces conveying wordless possession horror, while the arrival of Sector 3601 uses asteroid obstacles and robot swarms to amplify the interstellar danger. Prianto’s tonality masterfully modulates suggestions of the emotional spectrum, glows of compassion softening Biot’s mechanical reconstruction before the Manhunters’ arrival, though finer facial acting in the joint hangar scenes occasionally blends beneath dynamic inks.

Character development

Guy evolves from a cocky prophet to a visionary leader with a constant motivation based on getting rid of the voices in his head, his self-aware team choosing to avoid the worshipers, adding a relatable wit to his ego, making the Allsight gimmick land as a fun growth boost after the tournament.

John’s arc deepens the relationship through a genuine listening to Katma’s identity struggles, confronting his flaws as a solo hero after losses in search of authentic emotional risks that humanize the architect in contrast to his cosmic duties.

Originality and execution of the concept

The message “Born again?” The arc updates entity reincarnation via Guy’s tournament alpha link, successfully delivering multicolored team hunts in Manhunter’s forbidden space with new Boqra possession twists that fuse Korugar culture and fear of entity hunger into a high-stakes setting.

The execution delivers on the promise of the premise, blending humor, drama, and suspenseful danger without repeating Enquar’s victory, though the reliance on visions and recruiting montages leans on familiar Lantern tropes before the unique feeding of robot compassion reveals innovative dangers.

Pros and cons

what we love

  • Kinetic panel flows masterfully accelerate entity visions until team launch.
  • Witty Guy’s chants and jokes crackle with authentic Lantern irreverence.
  • The parallax possession fight comes with a raw emotional synergy of fear and pain.

Room for improvement

  • The ensemble’s hangar recruitment sequence fills quieter motivational beats.
  • Katma-John’s spit tonality softens under fast-paced transitions.
  • Biot’s reconstruction reveals mockery without deeper visual integration.

The control panel

Writing quality (clarity and rhythm): 3/4
Art quality (execution and synergy): 3.5/4
Value (Originality and entertainment): 1/2​

Final verdict

Green Lantern Corps #14 earns a spot on your pull list if Lantern lore hunts and rainbow team vibes satisfy your need for Corps team building, providing an impactful setup. The vivid execution rewards reading despite the slight teasing, proving that Hampton and Pasarín create a worthy pivot without wasting their stack space.

7.5/10

We hope you found this article interesting. Come back for more comic reviews, previews, and opinions, and don’t forget to follow us on social media:

Connect with us here: Strange Science DC Comics / Weird Science Marvel Comics

If you are interested in this creator’s works, remember to tell your local comic book store to find more of his work for you. They would appreciate the call and so would we.

Click here to find your local comic book store: www.ComicShopLocator.com


As an Amazon Associate, we earn income from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, books, movies and more contained in this article are affiliate links. Please consider purchasing if you find something interesting and thank you for your support.

Leave a Comment